1. I got my inspiration for the project as being based upon a ping pong match with a few cheering, as well as some uninterested, audience members from the following source:
No, not actually. That was an attempt at humor. I had my inspiration for my project when I was at home, discussing the project with my dad. I was telling him my initial ideas for the image, and then he suggested I take shots of me taking shots on our pool table. I then countered, saying 4-5 people all taking shots on a pool table at once does not comply with the rules of pool, and then I decided to use our ping pong tabletop that goes on top of our pool table instead.
2. I didn't really struggle with anything, not that I peculiarly excelled in anything either. I was able to apply masks, erase content accurately, ensure that camera shakes were appropriately dealt with, and apply other fundamental concepts with relative ease.
3. Elements
Perspective- Used to portray the idea of the viewer as just another audience member, as they are at about head-height and it
Color- Used to convey small ideas and details, such as the contrast between the red- and blue-colored paddles of the players.
Principles
Movement- Used to convey the idea of both the players' hands moving to intercept the ball and the crowds' cheering.
Balance- Used to create an asymmetrical view of the game, with the only visible crowd members on the far side.
Media Arts Principles
Point of View- Used to give the user the idea of being there, at the game, because of the camera level and angle comparable to that of an actual person.
Perspective- Used to portray the idea of the viewer as just another audience member, as they are at about head-height and it
Color- Used to convey small ideas and details, such as the contrast between the red- and blue-colored paddles of the players.
Principles
Movement- Used to convey the idea of both the players' hands moving to intercept the ball and the crowds' cheering.
Balance- Used to create an asymmetrical view of the game, with the only visible crowd members on the far side.
Media Arts Principles
Point of View- Used to give the user the idea of being there, at the game, because of the camera level and angle comparable to that of an actual person.